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https://w.atwiki.jp/medalofhonor/pages/153.html
メダル オブ オナー ヒーローズ - Medal of Honor Heroes シングルプレイ攻略 - End Game 任務 1 ベルギー人犯罪リストを入手せよ 2 枢軸軍指令本部を破壊せよ 3 ドイツ軍指令拠点の情報を入手せよ 4 V2に関する研究資料を入手せよ 5 枢軸軍の通信機器を破壊せよ ゴールド評価の条件 調査中 クリア手順 バズーカを入手して敵を倒していけばゴールドが取れます。
https://w.atwiki.jp/xboxonescore/pages/809.html
Tracks - The Train Set Game 項目数:15 総ポイント:1500 難易度: Sapling Save a file containing 100 pieces of track 100 Elementree school Finish the tutorial 100 Spruce up the room Place 20 decorations from the spawn menu 50 On the right track Deliver your first passenger to their destination 100 Riding the rails Complete the first objective in Passenger mode 50 Good Service on all lines Finish every objective in Passenger mode 200 Transcontinental railway Visit every environment 100 I choo choo choose you Pull the steam whistle around the Christmas presents 100 Off the rails Ride a train off the edge of the world 100 Maple goodness Ride the train around the pancakes 100 Sci-Fi Pack DLC Rocket man Get 10 seconds of air time on the Moon 100 1969 Recreate the moon landing shot and use the camera to take a photo 100 UFO Replacement Service Take an alien passenger from a crashed UFO to a station 100 A reference Put an alien passenger in the basket of a flying bicycle 100 Colonisation Put 50 unique decorations on the moon 100
https://w.atwiki.jp/ce00582/pages/3445.html
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Net; using Microsoft.Xna.Framework.Storage; namespace game0226 { /// summary /// ゲームメインクラス /// /summary public class Game1 Microsoft.Xna.Framework.Game { /// summary /// グラフィックデバイス管理クラス /// /summary private GraphicsDeviceManager graphics = null; /// summary /// スプライトのバッチ化クラス /// /summary private SpriteBatch spriteBatch = null; /// summary /// 頂点データ定義 /// /summary private VertexDeclaration vertexDeclaration = null; /// summary /// 頂点バッファ /// /summary private VertexBuffer vertexBuffer = null; /// summary /// 基本エフェクト /// /summary private BasicEffect basicEffect = null; /// summary /// GameMain コンストラクタ /// /summary public Game1() { // グラフィックデバイス管理クラスの作成 this.graphics = [[new]] GraphicsDeviceManager(this); // ゲームコンテンツのルートディレクトリを設定 this.Content.RootDirectory = "Content"; } /// summary /// ゲームが始まる前の初期化処理を行うメソッド /// グラフィック以外のデータの読み込み、コンポーネントの初期化を行う /// /summary protected override void Initialize() { // TODO ここに初期化ロジックを書いてください // コンポーネントの初期化などを行います base.Initialize(); } /// summary /// ゲームが始まるときに一回だけ呼ばれ /// すべてのゲームコンテンツを読み込みます /// /summary protected override void LoadContent() { // テクスチャーを描画するためのスプライトバッチクラスを作成します this.spriteBatch = new SpriteBatch(this.GraphicsDevice); // 頂点定義データを作成 this.vertexDeclaration = new VertexDeclaration( this.GraphicsDevice, VertexPositionColor.VertexElements); // エフェクトを作成 this.basicEffect = new BasicEffect(this.GraphicsDevice, null); // エフェクトで頂点カラーを有効にする this.basicEffect.VertexColorEnabled = true; // ビューマトリックスをあらかじめ設定 ((0, 0, 10) から原点を見る) this.basicEffect.View = Matrix.CreateLookAt( new Vector3(0.0f, 0.0f, 10.0f), Vector3.Zero, Vector3.Up ); // プロジェクションマトリックスをあらかじめ設定 this.basicEffect.Projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians(45.0f), (float)this.GraphicsDevice.Viewport.Width / (float)this.GraphicsDevice.Viewport.Height, 1.0f, [[100]].0f ); // 頂点バッファ作成 this.vertexBuffer = new VertexBuffer(this.GraphicsDevice, VertexPositionColor.SizeInBytes * 4, BufferUsage.None); // 頂点データを作成する VertexPositionColor[] vertices = new VertexPositionColor[4]; vertices[0] = new VertexPositionColor(new Vector3(-2.0f, 2.0f, 0.0f), Color.Blue); vertices[1] = new VertexPositionColor(new Vector3(2.0f, 2.0f, 0.0f), Color.Green); vertices[2] = new VertexPositionColor(new Vector3(-2.0f, -2.0f, 0.0f), Color.Red); vertices[3] = new VertexPositionColor(new Vector3(2.0f, -2.0f, 0.0f), Color.Yellow); // 頂点データを頂点バッファに書き込む this.vertexBuffer.SetData VertexPositionColor (vertices); } /// summary /// ゲームが終了するときに一回だけ呼ばれ /// すべてのゲームコンテンツをアンロードします /// /summary protected override void UnloadContent() { // TODO ContentManager で管理されていないコンテンツを // ここでアンロードしてください } /// summary /// 描画以外のデータ更新等の処理を行うメソッド /// 主に入力処理、衝突判定などの物理計算、オーディオの再生など /// /summary /// param name="gameTime" このメソッドが呼ばれたときのゲーム時間 /param protected override void Update(GameTime gameTime) { // Xbox 360 コントローラの BACK ボタンを押したときにゲームを終了させます if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO ここに更新処理を記述してください // 登録された GameComponent を更新する base.Update(gameTime); } /// summary /// 描画処理を行うメソッド /// /summary /// param name="gameTime" このメソッドが呼ばれたときのゲーム時間 /param protected override void Draw(GameTime gameTime) { // 画面を指定した色でクリアします this.GraphicsDevice.Clear(Color.CornflowerBlue); // 描画する頂点データの定義を設定 this.GraphicsDevice.VertexDeclaration = this.vertexDeclaration; // 頂点バッファをセットします this.GraphicsDevice.Vertices[0].SetSource( this.vertexBuffer, 0, VertexPositionColor.SizeInBytes); // エフェクトの使用を開始します this.basicEffect.Begin(); // パスの数だけ繰り替えし描画 [[foreach]] (EffectPass pass in this.basicEffect.CurrentTechnique.Passes) { // パスの開始 pass.Begin(); // ポリゴン描画する this.GraphicsDevice.DrawPrimitives(PrimitiveType.TriangleStrip, 0, 2); // パスの終了 pass.End(); } // エフェクトの使用を終了する this.basicEffect.End(); // 登録された DrawableGameComponent を描画する base.Draw(gameTime); } } }
https://w.atwiki.jp/xboxonescore/pages/209.html
Back to the Future The Game - 30th Anniversary Edition 項目数:59 総ポイント:1000 難易度:★☆☆☆☆ ストアから削除済 Bボタンでダッシュできる。ただし装備が外れる謎仕様 コンプまで10時間~。ミニゲームがわりと厄介 オートセーブは無いので、怪しい場面になったら小まめにセーブはしておいた方が確実 日本語の攻略サイト。この通りにやれば終わる。取り逃し物に注意 http //trophywalker.com/archives/9836.html A Bicycle Built for Two Rescued Doc from Kid Tannen. 40 Back in Time Traveled back in time to rescue Doc. 30 Grandpa Got Served Delivered the subpoeana to Arthur McFly. 10 Junior Bootlegger Badge Managed to get 190-proof alcohol delivered to Emmett's. 15 Jailbreak! Acquired Emmett's Rocket Drill. 10 Doc's Legacy Got Doc's Notebook back from Biff. 10 Hello, Young Friend Talked Emmett into completing the Rocket Drill. 10 A Plausible Explanation Discovered the origin of the 'new' DeLorean. 15 Fuel Master Flawlessly mixed up a batch of Emmett's Rocket Fuel. 15 Fate in flux Heard about the curious fate of Marshall Strickland. 10 Hi Bob! Namechecked BTTF Creators. 20 Deja Marty Perfectly repeated dialog while repeating Doc's temporal experiment. 15 Kid Restraint Defeat Kid Tannen. 35 Escape Artist Find a hidden passageway. 25 Police Blotter Dry a cop out. 15 Moll Mender Get a gangster's girl to do the right thing. 15 Tannen Tamer Defeat the Tannen Brothers in six jumps. 25 A Minimum of Panic Rescue Arthur with minimal fuss. 15 Art Lover Track down a missing accountant. 15 Tuned Out Enjoy a full set from Hill Valley's leading songstress. 10 Door Prize Break the password code without cheating. 15 Chucklehead Find "Chuckles Lenart". 15 Demystifier Get a full explanation of your situation. 15 Final Solution Layout Biff and escape the speakeasy. 35 Hope You're Insured Use the DeLorean parts to enter Hill Valley. 20 Intervention Got caught with Lorraine's booze. 15 Seven Minutes in Heaven Got caught making out with Jennifer. 15 All Good Dogs Go To Utah Got caught with Einstein. 15 Into the Garbage Chute, McFly-boy Jumped into the Decycling Bin. 15 Hill Valley Tourist Listen to all tourist audio guides in Hill Valley. 10 One Bad Apple Collect every Demerit in the game. 25 Marty and the Pinheads Use the spray can to paint Marty's band name in the alley. 15 Hidden Treasure Examine every container of contraband in the speakeasy. 15 Ruin it for Everyone Coax Edna out of the courthouse with the buzzer. 20 To the Expo! Marty and Emmett head to the Expo. 30 Your Own Personal Frankenstein Gave Emmett his Epiphany. 30 Breaking Up is Hard to Do Broke up Emmett and Edna. 10 Free Citizen Brown! Rescued Citizen Brown from the Citizen Plus program. 20 The Power of Love? Escaped from Marty's cell. 20 Let Them Eat, Um, Cake Offered algae cakes to everyone. 10 Edna Was Right! Revealed the Hill Valley hooliganism rate. 10 The Other Woman Got Trixie ready to make Edna jealous. 10 Like a Not-So-Fine Wine Messed with Emmett's cleanser. 10 A Not-So-Beautiful Mind Crafted a mind map of Emmett that reveals him to be a "Degenerate Criminal." 10 An Uncomfortable Truth Emmett is prophetically honest about his marriage prospects. 10 Timely Traveller Take the fewest possible trips to Emmett's lab. 20 There's a Moose? Get a good look at Trixie's postcard. 10 The Future isn't Written Returned home. 50 Emmett Finds His Muse Emmett completes his spectacular failure at the Expo. 10 Crackpot Mended Restored Edna's memory. 20 Raising the Bar Prevented the Great Hill Valley Fire. 15 Green Gobblin' Treated Desert Edna to an algae cake. 10 A Prickly Pair Had a conversation with a cactus. 20 No Backups Complete the glass house maze without going back up the stairs. 10 False Impressions Impersonated three people over the phone. 10 Get it on Tape Recorded everyone at the Expo. 10 Full Fair Get your money's worth at the Expo. 10 Two-Up Solve the saloon puzzle with no more than two trips to the second floor. 15 Moonwalker Busted a move, 80's style. 20 Fuel Master 調合はそこそこ長期戦でスピードが徐々に上がっていく 1つ正解するごとにセーブを取り、間違えたらロードしてやり直していくのが確実 A Minimum of Panic 一回目のPanic ButtonをMatchesが止める行動は先に行っても問題ない 従ってヒューズを飛ばす作業はその後に行った方が楽 Chucklehead 攻略サイトには"Zane側のものではなく"とあるが、Zane側も見ないといけない模様 Seven Minutes in Heaven Leechを歩み板の上まで誘導し、Hopで板を折らせれば解除 Like a Not-So-Fine Wine 途中でデロリアン車内のランプが赤から青になるのを待つのだが、変わるまではそこそこの時間がかかる
https://w.atwiki.jp/ohden/pages/850.html
Game やってるgameのdataを効率よく参照するための個人的メモです。 ポケモンGO ドラゴンクエストウォーク 更新日: 2023年12月11日 (月) 10時43分33秒 名前 コメント すべてのコメントを見る
https://w.atwiki.jp/ce00582/pages/3293.html
import java.awt.*; import java.awt.event.*; class game1207 extends Frame implements Runnable ,MouseMotionListener{ int x,y; int t; int coin; public static void main(String [] args) { Frame f=new game1207(); f.setTitle("game1207"); f.setSize(700,700); f.setBackground(Color.yellow); f.setVisible(true); } game1207(){ addMouseMotionListener(this); Thread th=new Thread(this); th.start(); addWindowListener(new stopwin()); } class stopwin extends WindowAdapter{ public void windowClosing(WindowEvent we){System.exit(0);} } public void run(){ t=1; coin=0; x=100; y=100; while(t 500){ if(coin==1)x=x+10; if(coin==2)x=x-10; if(coin==3)y=y+10; if(coin==4)y=y-10; if(x 550)x=550; if(x 150)x=150; if(y 550)y=550; if(y 150)y=150; repaint(); try{ Thread.sleep(100); }catch(InterruptedException e){} t=t+1; } repaint(); } public void mouseDragged(MouseEvent e) { } public void mouseMoved(MouseEvent e) { int moux,mouy; mouy=e.getY() ; moux=e.getX(); coin=0; if(moux x+50)coin=1; if(moux x-50)coin=2; if(mouy y+50)coin=3; if(mouy y-50)coin=4; } public void paint(Graphics g){ g.setColor(Color.black); g.fillRect(100,100,500,500); g.setColor(Color.red); g.fillRect(x-5,y-5,10,10); } }
https://w.atwiki.jp/ce00582/pages/3338.html
import java.awt.*; import java.awt.event.*; class game1111 extends Frame implements Runnable ,MouseListener,MouseMotionListener{ int px,py; int mode; public static void main(String [] args) { Frame f=new game1111(); f.setTitle("game1111"); f.setSize(700,700); f.setBackground(Color.yellow); f.setVisible(true); } game1111(){ addMouseListener(this); addMouseMotionListener(this); Thread th=new Thread(this); th.start(); addWindowListener(new stopwin()); } class stopwin extends WindowAdapter{ public void windowClosing(WindowEvent we){System.exit(0);} } public void run(){ int t; mode=1; px=200; py=100; t=0; while(t 200){ if(px 500)px=500; if(px 100)px=100; repaint(); try{ Thread.sleep(50); }catch(InterruptedException e){} t=t+1; } repaint(); } public void mouseEntered(MouseEvent e){ } public void mouseExited(MouseEvent e){ } public void mousePressed(MouseEvent e){ } public void mouseReleased(MouseEvent e){ } public void mouseClicked(MouseEvent e){ py=py+10;; } public void mouseDragged(MouseEvent e) { } public void mouseMoved(MouseEvent e) { int x,y; y=e.getY() ; x=e.getX(); if(x px+10)px=px+10; if(x px-10)px=px-10; } public void paint(Graphics g){ g.setColor(Color.black); g.fillRect(px,py,50,50); } }
https://w.atwiki.jp/vocaloidchly/pages/2155.html
作詞:青幇P 作曲:青幇P 編曲:青幇P 歌:巡音ルカ 翻譯:yanao 請取用翻譯者不要冒著被我發現然後詛咒一輩子的危險改動我的翻譯謝謝合作 Legal Game Fascist, anarchist or terrorist and racist (法西斯主義者、無政府主義者、或者恐怖主義者、還有種族主義者) Priest suggest resist to Christ (祭司輕喃著快背叛神吧) Look at your feet Can you stand straight? (看看自己的腳邊吧 你能夠完全站直嗎?) We can stand 'cause ground was hardened with blood (我們能站立著,是因大地被血所鞏固) 在貧民窟的暗巷牆上 是彷彿在歌頌著被畫下的塗鴉般的事物 黃雛菊與園丁 是被誰殺的? 是為了在全新的那庭院裡 能種植下什麼? 啟示錄的樂譜 能由誰來扼殺? 撫上G絃弓弦放上定位 已在弦上的是? It's time for a change (改變的時刻到了) Deeds, not words (用行動展現,而非言語) You are witnesses of these things (你們即是之後的見證人) 願望如花般虛幻 但什麼都不做而沉默 能改變什麼? 黃雛菊與園丁 都被拋下了 相信會被拯救而等待 然後筋疲力盡 啟示錄的樂譜 前往下個樂章 撫上G絃弓弦開始演奏著 鎮魂曲 害怕著何物 而想往何處逃? 渴求著何物 而捨棄了什麼? ……這樣的故事,很任性對吧? 但即使如此 我希望,你能不要撇開目光的注視下去 當黎明即將到來 能看見一切的時刻 我們被詢問 將要選擇什麼 黃雛菊與園丁 已不會再回來 在全新的那庭院裡 誰能種下什麼? Who's laughing last? All is very funny farce... (最後笑的會是誰? 一切都是,十分愉快的鬧劇……) サムネ用的是代表作是戴珍珠耳環少女的維梅爾的「手持天秤的女人」 右邊的花則是黃雛菊,花語是公平、正義
https://w.atwiki.jp/xbox360score/pages/1195.html
Are You Smarter than a 5th Grader? Game Time 項目数:30 総ポイント:1000 難易度: ★国内未発売 北米のみ Golden Apple Win $1,000,000 in Homeroom mode (local game only) 25 Straight A s Play a perfect game in Homeroom (Win $1 Million with an A+ and no cheats) 50 5 Question Streak Correctly answer 5 questions in a row (Xbox LIVE only) 10 15 Question Streak Correctly answer 15 questions in a row (Xbox LIVE only) 30 25 Question Streak Correctly answer 25 questions in a row (Xbox LIVE only) 60 50 Question Streak Correctly answer 50 questions in a row (Xbox LIVE only) 100 Teacher s Pet Earn a total of 25 points across all Extra Credit games played 25 Walking Encyclopedia Answer 6,000 questions correctly 100 Know-It-All Answer 1,000 questions correctly 50 Bronze Backpack $5,000,000 total winnings 10 Silver Lunchbox $10,000,000 total winnings 20 Gold Ruler $25,000,000 total winnings 30 Platinum Protractor $50,000,000 total winnings 50 Graduation Cap Complete 12th grade 50 Copper Bookworm $1,000,000 in Showdown spelling games 25 Number Cruncher $1,000,000 in Showdown math games 25 Clean Sweeper Correctly answer one question from all categories 10 Porcelain Lab Rat Correctly answer 100 Science questions (all variations) 20 Crystal Sundial Correctly answer 100 History questions (all variations) 20 Extra-Sharp Pencil Play 100 complete games (combined) 10 Ruby Apple Win $1,000,000 in Homeroom (Xbox LIVE only) 25 Brass Bell Win one Xbox LIVE game (any non-Homeroom mode) 10 Head of the Class Win an Xbox LIVE match consisting of 4 players (any mode) 10 Academic Barbarian Win one game in each mode over Xbox LIVE 20 Honor Society Win 25 Xbox LIVE games (combined) 25 Class President Win 50 Xbox LIVE games (combined) 50 Teacher $1 million total winnings on Xbox LIVE 20 Assistant Principal $5 million total winnings on Xbox LIVE 30 Principal $10 million total winnings on Xbox LIVE 40 Superintendent $25 million total winnings on Xbox LIVE 50
https://w.atwiki.jp/kurehamasato/pages/23.html
改造 改造・・・・・・それは神様・・・・ 改造・・・・・・それは卑怯wwww そんな改造をここで習得しましょう(´ゝ`Щガッツポーズ PSP改造